Monster Girl Quest: Paradox is a trilogy game series made by Torotoro Resistance. It is the sequel to the original Monster Girl Quest trilogy, but it’s exact relation to the original is complex due to its alternate universe status and the role of temporal paradoxes in its plot. Carmilla is a boss in the second part of Monster Girl Quest: Paradox. Carmilla is one of the leaders of the vampire invasion of Sabasa, alongside Elizabeth. She is defeated by Luka’s party.
The crocodile paradox, also known as crocodile sophism, is a paradox in logic in the same family of paradoxes as the liar paradox.[1] The premise states that a crocodile, who has stolen a child, promises the father/mother that their child will be returned if and only if they correctly predict what the crocodile will do next.
The transaction is logically smooth but unpredictable if the parent guesses that the child will be returned, but a dilemma arises for the crocodile if the parent guesses that the child will not be returned. In the case that the crocodile decides to keep the child, he violates his terms: the parent's prediction has been validated, and the child should be returned. However, in the case that the crocodile decides to give back the child, he still violates his terms, even if this decision is based on the previous result: the parent's prediction has been falsified, and the child should not be returned. The question of what the crocodile should do is therefore paradoxical, and there is no justifiable solution.[2][3][4]
![Mgq Paradox Wiki Mgq Paradox Wiki](https://media.8ch.net/mgq/src/1411734079481-3.jpeg)
The crocodile dilemma serves to expose some of the logical problems presented by metaknowledge. In this regard, it is similar in construction to the unexpected hanging paradox, which Richard Montague (1960) used to demonstrate that the following assumptions about knowledge are inconsistent when tested in combination:[2]
(i) If ρ is known to be true, then ρ.
(ii) It is known that (i).
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(iii) If ρ implies σ, and ρ is known to be true, then σ is also known to be true.
Ancient Greek sources were the first to discuss the crocodile dilemma.[1]
See also[edit]
Notes[edit]
- ^ abBarile, Margherita. 'Crocodile's Dilemma – MathWorld'. Retrieved 2009-09-05.
- ^ abJ. Siekmann, ed. (1989). Lecture Notes in Artificial Intelligence. Springer-Verlag. p. 14. ISBN3540530827.
- ^Young, Ronald E (2005). Traveling East. iUniverse. pp. 8–9. ISBN0595795846.
- ^Murray, Richard (1847). Murray's Compendium of logic. p. 159.
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